Path of exile 3.3 Build for Scion Ascendant

Path of Exile Scion exiled to Wraeclast for killing her husband on their wedding night. She aligned with all 3 core attributes – strength, dexterity, and intelligence, which places her at the center of the passive skill tree. This exclusive position makes it possible for her to develop into just about any sort of character build though lacking the committed specialization that the other six classes provide. In this post, We will share you Poe 3.3 Build for Scion Ascendant



[PoE 3.3 Scion Build] Ascendant Sunder – Annotations for SSF racing
They are individual annotations we are going to use through 3.3 SSF race as Ascendant Sunder. Not meant for endgame. Content will change as I learn and following 3.3 patch notes. Get started with Sustained Toxic Sewer to farm Kaom’s Roots In 3.3 the final 5 Shaper orbs are 1 for each Red tier Elder Guardian and 1 for Red tier Elder.

Bandit choice:
Two skill points.

Soul of Arakawa (Main God) – 50% elevated Recovery of Life and Energy Shield if you’ve stopped taking Harm Over Time Not too long ago. Great for Blood Rage + Cast When Harm Taken + Immortal Call setup.
Soul of Ryslatha (Minor God) – Life flask acquire 3 charges each and every 3 seconds

15% of Infernal Blow Physical Harm gained as Additional Fire Damage
40% improved Infernal Blow Harm

Curse Enemies with level (ten to 12) Elemental Weakness on Hit (Vaal Corruption)
Curse Enemies with Level (ten to 12) Vulnerability on Hit (Vaal Corruption)

120% increased Important Strike Opportunity when you have not Crit Lately
Adds 1 to 160 Lightning Harm for those who have not Killed Recently
Damage Penetrates 10% of Enemy Elemental Resistances in case you have not Killed Not too long ago
16% improved Attack and Cast Speed if you’ve Killed Not too long ago

Exactly where to have Skill Gems
– Cleave 1: Obtain from Act 1 Tarkleigh.
– Opportunity to Bleed 1: Reward from act1 Nessa right after retrieving Medicine Chest in Tidal Island.
– Ruthless 1: Buy from Act 1 Nessa right after recovering Medicine Chest in Tidal Island.
– Leap Slam 10: Reward from Act 1 Tarkleigh following killing Brutus.
– Maim eight: Purchase from Act 1 Nessa soon after killing Brutus.
– Blind 8: Acquire from Act 1 Nessa following killing Brutus.
– Sunder 12: Obtain from Act 1 Nessa soon after killing Merveil.
– Faster Attacks 18: Reward from Act 2 Silk just after killing The Weaver.
– Melee Physical Harm 18: Acquire from Act 2 Yelena soon after killing The Weaver.
– Blood Rage 16: Reward from Act two Yelena following reaching Vaal Ruins.
– Arctic Armour 16: Get from Act 2 Yelena soon after reaching Vaal Ruins.
– Herald of Ash 16: Reward from Act 2 Greust immediately after killing Fidelitas and rescuing the girl from the monsters inside the Chamber of Sins.
– Fortify 31: Reward from Act 3 Sosa following retrieving the four Golden Pages.
– Enfeeble 24: Get from Act 3 Clarissa immediately after completing Lost in Enjoy quest.
– Hatred 24: Invest in from Act 3 Clarissa just after completing Lost in Enjoy quest.
– Ancestral Warchief 28: Get from Act 3 Maramoa soon after killing General Gravicius.
– Multistrike 38: Reward from Act 4 Petarus and Vanja following killing Malachai.
– Cast when Harm Taken 38 lvl1: Obtain from Act 4 Petarus and Vanja just after killing Malachai.
– Enhanced Duration 31: Uncover as drop or purchase from Act 6 Lilly following clearing Twilight Strand.
– Blood Magic 31: Discover the drop or acquire from Act 6 Lilly right after removing Twilight Strand.
– Vaal Grace 24: Discover as a drop.
– Portal ten: Discover as a drop.

Pob Hyperlink:
Example Hyperlink:

[PoE 3.3 Scion Build] Based Infernal Blow A single Punch Girl Scion Build

At this point, This Build has managed to clear red elder within a T14 map (see screenshots) with a single death and This Build would say the outcome look really promising for 3.3. Three major skills used in the build, namely: Infernal Blow (mapping and single target) + Shield Charge (mobility) + Cyclone (re-positioning + mapping).

3.3 Infernal Blow Alterations:
Infernal Blow will retain its current mechanic, placing a debuff on enemies that causes them to explode when killed. We choose to hold the skill’s interaction using the Melee Splash Help, to make the large pack of monsters explode as their cascading death explosions spread to those around them.
The key target (and any targets hit by your Ancestral Contact Support) now get an additional debuff when hit which will stack up to 6 occasions. When either a aim with this debuff dies, the debuff’s brief duration expires, or six stacks reached, the debuff explodes, dealing a considerable portion of weapon harm in a region.
That makes the skill deal significantly additional harm on a single target, gives it robust region harm when employed with Ancestral Contact when several targets build up stacks or allow you to quickly build up stacks together with the Multistrike support. You can hit one particular enemy though splashing the explode effect and walking away, letting it blow itself and then these around it, or concentrate your harm on a single foe for maximum influence.
The skill also has new debuff effects to show the infernal fires building up inside enemies, a new fiery explosion when the damaging effect is released and an enhanced corpse explosion.

Skill Tree:
PoB link:
Example Link:


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